Jack the Nipper
Controls
Left – Right |
Z – X |
Joystick |
↔ |
|
Up – Down |
O – K |
Joystick |
↕ |
|
Jump |
O + 0 |
Joystick |
↑ |
● |
Shoot/Honk |
Z/X + 0 |
Joystick |
↔ |
● |
Pick up/Drop |
1 – 2 |
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|
Enter door |
Enter |
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Pause – Quit |
H – Q |
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In order to shoot, you need the pea-shooter from the starting room;
to honk you need the horn from the haunted house behind the secret
passage in the museum. Both items can be used from either pocket, but if
both are present, only the one in pocket 1 takes effect.
Map
The screens in this game are connected in a few different ways. All
left or right-leading doors or streets are two-way connections; the
three streets are also circular, so that going in one direction takes
you back to where you started after a number of screens. Alleyways on
the other hand are one-way and take you to the next street, but these
too form a loop allowing you to eventually get back to where you came
from. Doors in the middle of screens can be of both types. Some are
one-way taking you to another room or out onto a street, while others
are paired, taking you from the street into a building and back to the
same street. Both the entrances to and the exits from the two secret
passages are one-way. The entrances work like alleyways and are entered
by moving up into them, while the exits work like doors and require the
use of the enter key. When exiting these, you are dropped into the
connecting room from the upper left.
Mosaic of screenshots without moving characters
1:2 scale (1200×616 pixels)
Pranks
Item |
Found at |
Use at |
Naughtiness |
|
Pea-shooter |
Nursery |
Any character (shoot) |
12 × 1 % + 1 % |
|
Teddy bears |
Toy shop |
Anywhere (break) |
2 × 1 % |
|
China plates |
China Shoppe; Kitchen |
Anywhere (break) |
4 × 1 % |
|
Battery |
Police station |
Just Micro (mirror) |
5 % + 1 % |
|
Weight |
Jail |
Hummo Socks (conveyor belt) |
5 % + 1 % |
|
Flower killer |
I. Bloom |
Garden right of house (drop) |
5 % + 1 % |
|
Fertiliser |
Graveyard |
Garden right of house (drop) |
5 % + 1 % |
|
Key |
Lawn |
Bank and Museum (carry or drop) |
1 % |
|
Soap powder |
Bank vault |
Launderette (all machines) |
3 × 2 % + 1 % |
|
Credit card |
Master bedroom |
Bank façade (ATM) |
5 % + 1 % |
|
Glue |
Launderette |
Gummo’s Chomping Molars (conveyor belt) |
5 % + 1 % |
|
Floppy disc |
Bank |
Technology Research (terminal) |
5 % + 1 % |
|
Bomb |
Haunted house |
Jail (drop) |
6 % |
|
Horn |
Haunted house |
All three cats (honk) |
3 × 5 % + 1 % |
|
Clay |
Playskool back room |
Playskool front room (drop) |
6 % |
|
Potty |
Playskool back room |
China Shoppe (drop) |
5 % + 1 % |
|
Bust |
Museum inner gallery |
Anywhere (break) |
1 % |
|
Pacifier |
Museum entrance |
Anywhere (break) |
1 % |
Dropping any item while standing on anything above the floor breaks
the item, which yields 1 %
naughtiness. Some of the items have no other purpose than this; the
others must be used for their unique purpose first, which normally gives
5 %. As the bomb and the clay both
are destroyed when used, the points for breaking these are awarded when
they are used. The pea-shooter can be used to shoot any character, and
the first twelve times this gives 1 %. All these actions will annoy one of
the characters on the screen, making them chase Jack until he leaves the
location.
In the graveyard and two inner rooms of the haunted house, there are
ghosts that chase Jack from the outset; these can be exorcised by a hit
from the pea-shooter. This means that it is necessary to visit the
haunted house twice in order to collect both items there, or take quite
a bit of rash. It can also be used to remove the ghost that covers the
fertiliser in the graveyard.
The key is not itself used for any prank, but gives access to the
secret passages leading to the haunted house and to the top of the
wardrobe in the master bedroom, where the credit card is placed in order
to be out of Jack’s reach.
Walkthrough
- Pick up the pea-shooter
- Go two screens to the left and shoot the ghost twelve times (12 %)
- Go right, exit the door and drop the pea-shooter on the street
- Enter the toy shop and pick up the two teddy bears
- Stand on the counter by the door, wait until the store owner is far away, then drop the teddy bears and exit (14 %)
- Go right, enter China Shoppe and pick up the two china plates on the top shelf
- Stand on the counter by the door, wait until the store owner is far away, then drop the plates and exit (16 %)
- Go right, enter the police station and pick up the battery
- Go right and pick up the weight from the jail
- Go left and exit back to the street
- Go three screens to the left and enter Just Micro
- Stand at the mirror in front of the counter (21 %)
- Escape the owner by using the shelves and the counter, and exit
- Reenter and drop the battery close to the door and exit (22 %)
- Go right and pick up the pea-shooter
- Go left twice and up the alley
- Go left and enter Hummo Socks
- Wait until the store owner is far away and jump onto the conveyor belt (27 %)
- Jump off it as quickly as possible and exit
- Go left and enter I. Bloom
- Stand on the counter by the door, wait until the store owner is far away, then drop the weight and exit (28 %)
- Reenter and pick up the rightmost flower killer
- Go two screens to the left and up the alley to the weedy garden
- Go left and shoot the aggressive ghost
- Go left and drop the flower killer (33 %)
- Go right and shoot the aggressive ghost and the stationary ghost, then pick up the fertiliser
- Go left and drop the fertiliser (38 %)
- Exit to the right and return to the left
- Pick ut the fertiliser, drop the pea-shooter, pick up the flower killer
- Go three screens to the left and enter the bank
- Stand on the counter by the door, drop the fertiliser and the flower killer and exit (40 %)
- Go three screens to the right and pick up the pea-shooter
- Go two screens to the left and pick up the key
- Go left, drop the pea-shooter
- Enter the bank and drop the key on the floor
- Enter the secret passage behind the radiator
- Pick up the soap powder and exit the secret passage
- Pick up the credit card, go right and exit the door
- Go four screens to the right and enter the Launderette
- Stand to the right of the washing machines, wait until the owner is even further to the right, then walk past the machines and exit (46 %)
- Reenter, drop the soap powder from the leftmost machine and exit (47 %)
- Reenter, pick up the glue and exit
- Go three screens to the right and up the alley
- Enter Gummo’s Chomping Molars
- Wait until the store owner is far away and jump onto the conveyor belt (52 %)
- Jump off it as quickly as possible and exit
- Reenter and jump onto the desk to the left
- Wait until the store owner is far away, then drop the glue and exit (53 %)
- Go right and up the alley
- Go four screens to the right and jump up to the ATM (58 %)
- Enter the bank and pick up the key
- Stand on the counter by the door, drop the credit card and exit (59 %)
- Reenter, pick up the floppy disc and exit the main door
- Drop the floppy disc and pick up the pea-shooter
- Go two screens to the left and up the alley
- Go two screens to the right and enter the museum
- Go left, drop the key and enter the secret passage behind the radiator
Note that the last jump in the secret passage is very difficult
- After exiting the secret passage, immediately jump off the hot fireplace
- Enter the door, go left and shoot the aggressive ghost
- Go left, shoot the aggressive ghost and pick up the bomb from the hot fireplace
- Go right and shoot the aggressive ghost
- Go right, exit the door, and shoot the aggressive ghost
- Go three screens to the right and up the alley
- Drop the bomb outside the Launderette; ensure that the pea-shooter is in pocket 1
- Go two screens to the right and enter the museum
- Go left, pick up the key and drop it again
- Enter the secret passage behind the radiator again
- Exit the passage, enter the door and pick up the horn
- Exit the door and shoot the aggressive ghost
- Go three screens to the right and up the alley
- Drop the pea-shooter outside the Launderette and pick up the bomb
- Go two screens to the left and enter the police station
- Go right and drop the bomb (65 %)
- Go left, honk the horn near the cat and exit (70 %)
- Go four screens to the left and up the alley
- Go right and up the alley
- Go four screens to the right and pick up the floppy disc
- Go two screens to the right and enter the house
- Go left into the living room, honk near the cat and exit to the right (75 %)
- Drop the horn and the floppy disc
- Go right into the kitchen and pick up the two china plates
- Go two screens left, break the china plates and exit to the right (77 %)
- Pick up the horn and the floppy disc and enter the door
- Exit the door, go two screens left and up the alley
- Go two screens to the right and enter Technology Research
- Wait until the store owner is far away, then jump onto the terminal (82 %)
- Exit, reenter, break the floppy disc and exit again (83 %)
- Go left and up the alley
- Go three screens to the right and enter the Playskool
- Enter the door to the back room and pick up the clay
- Honk the horn near the cat and exit the door (88 %)
- Go two screens to the right and up the alley
- Enter Gummo’s Chomping Molars, break the horn and exit (89 %)
- Go right and up the alley
- Go three screens to the right and enter the Playskool
- Drop the clay and enter the door (95 %)
- Pick up the potty and exit
- Go left and pick up the pea-shooter outside the Launderette
- Go three screens to the left and enter China Shoppe
- Drop the potty and exit (100 %)
At this point, the game ends; the following describes how to compensate for up to 5 missing percentage points
- Reenter, pick up the potty, break this and exit (101 %)
- Go four screens to the left, enter the museum and drop the pea-shooter
- Go left and pick up the key and the bust
- Go right and exit the main door
- Go two screens to the right, enter Just Micro and jump onto the counter
- Drop the key and the bust and exit the door (103 %)
- Go two screens to the left and enter the museum
- Pick up the pacifier and the pea-shooter and exit the main door
- Go right and enter the alley
- Go right and enter the alley (again)
- Go left and shoot the aggressive ghost
- Go two screens to the left and enter the house
- Enter the door and go to the right
- Jump onto the bed and drop the pea-shooter and the pacifier (105 %)
The choice of final location does not matter, but the starting screen seems appropriate