Jack the Nipper
The map comes in three sizes:
- This is a mosaic of actual-size screenshots of each of the 190 rooms.
Total size is 8192×960 pixels.
- One fourth of actual size in eight files.
Total size is 4096×480 pixels.
- One thirty-sixth of actual size in a single file.
Total size is 1360×160 pixels
The coordinates used in the list below refers to the position of the
rooms on the map; (1,01) is the upper left room, and (6,32) the lower
- Drop the grease
(2,02) onto Tarzan's rope
(2,03) to make him lose his grip and fall into the water
- Drop the rope
(5,07) from the dead branch
(6,08) when the pygmy
is directly below to trap him
- Drop the onion
(6,11) in the room with three hyenas
(3,05) to make them cry
- Drop the mouse
(5,06) beside the elephant
(2,25) to scare him
- Go close to the cannibal
(2,13) so that he chases
you; escape by the rope and he will fall into the water
- Drop the toffee
(5,16) when standing on any log
(2,17-2,18/5,24-5,32) to render all crocodiles
harmless by making their jaws stick together
- Drop the woodworm
(5,26) beside the bridge
(4,17) to destroy it and to gain access to ten rooms below it (5,17-6,21).
Note that this makes it impossible to get from the right hand half of the map
to the left. The woodworm reappears (6,20) for no apparent reason
- Shoot the beehive
(2,27) to infuriate the beeswarm
- Drop the honey
(5,28) in the hut
(2,26) after having shot the beehive to make the bees chase out the
band of pygmies
- Shoot the tasmanian devil
(3,26) while carrying the pineapple
(5,31) and one of the dynamites
After completing all 10 pranks, you may enter the temple (2,31)
to end the game.
© 1987 Gremlin Graphics
Coding and sprite graphics: Greg Holmes
Graphics and screens: Terry Lloyd
Odds and ends: Dave Pridmore, Andy Green, Chris Shrigley and Bob Toone