The keyboard controls are fortunately redefinable as the defaults are
quite cumbersome. Strictly speaking, there are two independent but
partially overlapping sets of controls. Moving around is done by
left, right and up, the latter for jumping.
The menu system which is used for everything else is navigated by
up, down and fire.
|
Starfleet manual |
The airlock |
| Reading this accesses the instructions menu from the start screen |
|
Gadget X |
Magic Knight |
| Reading this accesses the game options menu from the start screen |
|
Mirror |
The transporter room |
| Carrying this allows you to see what you are carrying and your remaining strength, but it takes up one of the five available slots |
|
Broken glass |
* |
| The result of dropping the mirror (it can instead be given to a character for later retrieval) |
|
Cloak of invisibility |
Magic Knight (worn) |
| Wearing this makes you invisible – this can be practical but also a problem |
|
Shield |
Magic Knight (worn) |
| No effect or purpose? |
|
McTablet food |
Sarab |
| Carrying this prevents you from dying of exhaustion |
|
Camera |
The recreation room |
| Needs instant film |
|
Instant film |
Gordon |
| Give this and the camera to a friendly character (S3E3 or Klink) |
|
Photograph |
Klink / S3D3 * |
| Ask the character given the camera and film for help |
|
Pot of glue |
S3D3 |
| This cannot be dropped, give it to Hectorr on Starbase 1 to get rid of it |
|
Blank I.D. card |
The transputer room * |
| Ask Derby IV for help and this will appear |
|
Valid I.D. card |
Magic Knight * |
| Carrying the blank I.D. card, the photograph and the pot of glue creates this – wearing it persuades some characters whilst dissuading others |
|
Chocolate heart |
Derby IV |
| Give this to Sharon to persuade her to give you the items she is carrying |
|
Advert |
Sharon |
| This can be used as a stepladder to reach items placed high up |
|
Gas mask |
Sharon |
| Wearing this protects you from poisonous gas, but also prevents others from understanding what you say |
|
Tower fish |
The transputer room |
| No effect or purpose? – presumably a reference to the Babel Fish in the Hitch-hiker’s Guide to the Galaxy |
|
Wrist terminal |
The life boat |
| Reading this reveals the transporter coordinates to Hooper’s asteroid (Monopole) |
|
Pewter tankard |
The airlock |
| Give this to Gordon to befriend him |
|
Star map |
The airlock |
| Give this to Gordon to enable him to navigate the ship |
|
Torch |
Cargo hold |
| No effect or purpose? |
|
5W resistor |
Cargo hold |
| No effect or purpose? |
|
Brass ankh |
Starbase 1 – McTablet takeaway food |
| No effect or purpose? |
|
Ancient scroll |
Starbase 1 – room 4 |
| No effect or purpose? |
|
Axe |
Starbase 1 – room 4 |
| No effect or purpose? |
|
Bag of potatoes |
Starbase 1 – room 4 |
| No effect or purpose? |
|
Pair of boots |
Starbase 1 – Fuel & cargo area |
| Wear these to avoid sound-based alarm systems |
|
Bag of runes |
Starbase 1 – Fuel & cargo area |
| No effect or purpose? |
|
Quark bomb |
Starbase 1 – Fuel & cargo area |
| No purpose, but blows up everything if dropped |
|
Magic talisman |
Monopole – Hooper |
| Wearing this provides the power needed to cast the Remove Barriers spell on Murphy’s Moon (Retreat) |
|
Part of a sundial |
Monopole – Hooper |
| Collect all three pieces of the sundial, ... |
|
Part of a sundial |
Monopole – This way to Hooper ==>> |
| ... drop them in a heap ... |
|
Part of a sundial |
Retreat – Murphy |
| ... and cast the Lightning Bolt spell on them to fuse them together |
|
Golden sundial |
* |
| Carry (not wear) this to pass the proof of power on Outpost |
After meeting with the Tyme Guardians on Outpost, they will replace
the life boat of USS Pisces with a defective Tyme Machine. Move the ship
to the black hole of Gangrole, repair the Tyme Machine with a
Lightning Bolt spell and activate it to return back to your own
time.