This game is a standalone sequel to The Way of the Tiger by the same game designers and publishing company. The names as well as the subject matter of these games are taken from the series title and the first volume of a series of “adventure gamebooks” (choose your own adventure books) by Mark Smith and Jamie Thomson. The game Avenger is based on the finale of the book Avenger! (with an exclamation point), and quite a few details makes much more sense in light of this.
Left − Right | Z − X | Joystick | ↔ | |
Up − Down | O − K | Joystick | ↕ | |
Attack | 0 | Joystick | ● | |
Pause | 1 | |||
Replenish Energy | 2 | |||
Quit | 3 + 4 |
The attack control only takes effect in combination with a direction. If you are carrying shuriken (and not the sword), one of these is thrown, making it possible to kill enemies at a distance. However, there are fewer available than you would like, so they must be used with care. Otherwise this control is used to kick or punch in close combat, or to swing the sword if you are carrying that.
Any contact with enemies drain your energy, which is tracked
by two dials to the left of the viewport, labelled “E” for
Endurance and “IF” for Inner Force. The dots
surrounding these work similarly to the minute and hour hands of a
clock: when all the dots of Endurance are lost, one dot of
Inner Force disappears and the Endurance dial is
reset. Each dot is composed of four pixels that are lost individually
like a coarse second hand to continue the clock analogy. Four pixels
times sixteen upper dial dots times sixteen lower dial dots gives 1024
energy levels to lose before you die. Further, you may call on your
deity Kwon up to three times per game in order to have your energy fully
replenished.
Below the viewport is a yellow bar where hints about what to do next
appear at the beginning of the game and whenever a milestone is reached.
Below this are four slots showing what you are carrying.
Treasure tracks the contents of chests
you have
collected. Shuriken
shows the
number of throwable ninja stars you are carrying. Keys
are collected the
same way, and are spent permanently unlocking doors. The object
slot shows the most recently collected quest item.
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There are six levels (elevations) making up the game world; two subterranean ones (1–2), the ground level where you start (3), and three floors above that (4–6). Each level consists of one to six 768×384 pixel sections for a total of twenty. Within each section, the 184×112 pixel viewport scrolls around the section in 8 pixel increments, but between them one section fully replaces the previous. Note that monsters respawn when you reenter a section.
All 44 doors connecting rooms in the north–south direction are locked at the start of the game, and must be unlocked using keys scattered around the keep. Opening a door too early easily results in a dead end situation where you are locked out of access to more keys, and as there are only a total of 35 keys to be found, some must remain locked. Be sure to avoid the circular holes in the floor from which spiders appear, as walking over these results in the loss of keys.
Once you have found a crowbar to pry
them open with, grills
drop you down a level
(in one case two levels), otherwise retaining the same coordinates.
Confusingly enough, trapdoors
in the floor take you
up a level in the same way, and are one-way like the
grills.
Aided by Honoric, Grand Marshal of the Legion of the Sword of Doom, and Manse the Deathmage, Yaemon, the Grand Master of Flame and Head of the Monks of the Scarlet Mantis has killed your foster father Naijishi and stolen the sacred Scrolls of Kettsuin. With these, he may imprison your patron deity Kwon in eternal torment. The game starts as you have reached Quench Heart Keep where these three adversaries reside. Their portraits can be seen to the right of the viewport, and as you eliminate them, the matching portrait turns skeletal in a rather neat animation.
Honoric is unbeatable in combat, so you have to poison him in
his sleep. For that you need the poison known at the Blood of
Nil. As instructed at the start of the game, the first thing you
have to find is a container
to hold this liquid. Next, you need an amulet of
protection
, and
then a crowbar
enabling you to pry open grills and get access to lower levels of the
keep. There you find the poison
, and back on the ground level you can pick up an
enchanted rope
. In
the book, Avenger finds an opening directly above where Honoric sleeps,
and guides the poison into his mouth by running it down the rope. In the
game these details are skipped, and you just fall down from the grill
above him and touch him to simulate all of this.
Honoric’s magic sword
is the only weapon that can defeat Manse the Deathmage, so
picking up this you can go back up a level and finish him off. This
removes one of the protections in the crypt at the deepest level of the
keep, making it possible to collect the iron gauntlet
hidden away there.
With this gauntlet, you can kill Yaemon once you have ascended to
the highest tower of the keep. Behind him, you find a lucky charm
that makes the Scrolls of
Kettsuin
also
hidden in the crypt possible to pick up. Having done so, you will find
that a bridge over the moat has appeared outside the only door leading
out of the keep. Crossing this with the scrolls successfully completes
the game.
Collecting treasure is not a requirement to complete the game, merely a bonus which you may choose to maximise separately from actual progress in the game. If you die (or quit) before completing the quest, a percentage of how far in the quest you have come is shown. However, this number is partially random, so that the number can be higher in some games than in others where you have gotten slightly further.
Thus, the only real indication of how far you have come is the milestones. If you have completed the game you can add to this how many of the 234 available treasures you have collected.
References to the map is in the form of level number + north or south + west, center or east, and denotes only which section an item is located in. You start beside the gatehouse of Quench Heart Keep in 3nc.
¹) these seem to be absent in some versions of the game